High School Classroom

Collection of props used to build the scene.

Collection of props used to build the scene.

Collection of smaller props like chalk, eraser, stickers, pencils, notebooks, etc.

Collection of smaller props like chalk, eraser, stickers, pencils, notebooks, etc.

Collection of modular pieces that make up the walls and floor of the hallway and classroom.

Collection of modular pieces that make up the walls and floor of the hallway and classroom.

Texture Maps for the lockers which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the lockers which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the props like the clock, PA box, air vent, chalk, eraser, and thumbtacks. All of which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the props like the clock, PA box, air vent, chalk, eraser, and thumbtacks. All of which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the desk chairs which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the desk chairs which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the desks which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

Texture Maps for the desks which include Albedo, Metalness, Normals, and a packed ORD(Occlusion, Roughness, Displacement).

High School Classroom

A high school classroom and hallway with an early 2000's vibe. Everything here, except the backpacks and exterior models, were modeled, UV mapped, and textured by me using a mixture of tiling materials from megascans and custom created materials created with substance painter. Rendered using UE5's pathtracer using the Ultra Dynamic Sky lighting system.