This is my submission to the Kitbash3D Secrets of the Luminara challenge. I wanted to push as much detail and realism as possible into the environment, creating ancient Luminara ruins long forgotten in some treacherous mountains where even the most skilled will have trouble reaching.
The environment is created using premade assets sourced from the Luminara Kitbash pack, as well as the Electric Dreams UE5 sample project. Lighting is using the Ultra Dynamic Sky unreal tool and the water and waterfalls are created using tools created by Shadersource on FAB.