6+ years of experience working on production projects including VR training applications and webGL applications. As well as creating and developing an indie game when possible in my spare time. I have extensive knowledge of 3D modeling, UV unwrapping, and texturing using Maya, Substance, Zbrush, etc. for games, mobile, and VR.
Was able to help bring to life multiple games, VR, AR, and Web GL applications by completing work in 3D modeling, texturing, level design, and lighting. Many of these projects included clients such as the Perot Museum of Nature and Science’s, HEB, Embodied Labs, American Heart Association, and Invesco QQQ.
Created real-time virtual reality training applications where I worked on 3D modeling, UV's, animation, and texturing environments and props for use in VR, built specifically with Unity for use on Oculus Quest.
Created virtual reality training applications where I worked on 3D modeling, UV's, animation, and texturing environments and props for use in VR, built specifically with Unity for use on Oculus Quest. Many of the projects were with clients such as Rolls-Royce and Siemens.
Oversaw the development and implementation of many of the IUPUI campus buildings to be built in 3D and used in their “Exploring IUPUI” VR application. Needed to make sure that many of the buildings were accurately portrayed in both looks and scale.
Spoke with clients to receive all necessary information for creating their virtual properties while keeping artists on track and delivering updates in a timely manner.