Nathan Nodley
Nathan Nodley
Environment Artist
Indianapolis, United States

Summary

6+ years of experience working on production projects including VR training applications and webGL applications. As well as creating and developing an indie game when possible in my spare time. I have extensive knowledge of 3D modeling, UV unwrapping, and texturing using Maya, Substance, Zbrush, etc. for games, mobile, and VR.

Resume PDF

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Skills

3D ModelingProp ModelingFoliage CreationDigital SculptingEnvironment ModelingLightingLevel DesignShadersPBR TexturingTexture BakingKitbashingMegascans

Software proficiency

Maya
Maya
Quixel Megascans
Quixel Megascans
Quixel Mixer
Quixel Mixer
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
SpeedTree
SpeedTree
Photoshop
Photoshop

Productions

    • Video Game
      Tournament of Flight
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Groove Jones

Experience

  • Contract 3D Artist/Technical Artist at Groove Jones
    Indianapolis, US
    May 2023 - Present

    Was able to help bring to life multiple games, VR, AR, and Web GL applications by completing work in 3D modeling, texturing, level design, and lighting. Many of these projects included clients such as the Perot Museum of Nature and Science’s, HEB, Embodied Labs, American Heart Association, and Invesco QQQ.

  • Contract 3D Artist at MVRK
    Indianapolis, US
    August 2020 - December 2020

    Created real-time virtual reality training applications where I worked on 3D modeling, UV's, animation, and texturing environments and props for use in VR, built specifically with Unity for use on Oculus Quest.

  • 3D Artist/3D Animator at VisionThree
    Indianapolis, US
    October 2018 - June 2020

    Created virtual reality training applications where I worked on 3D modeling, UV's, animation, and texturing environments and props for use in VR, built specifically with Unity for use on Oculus Quest. Many of the projects were with clients such as Rolls-Royce and Siemens.

  • 3D Artist at IUPUI
    Indianapolis, US
    July 2017 - December 2018

    Oversaw the development and implementation of many of the IUPUI campus buildings to be built in 3D and used in their “Exploring IUPUI” VR application. Needed to make sure that many of the buildings were accurately portrayed in both looks and scale.

  • Contract 3D Artist/Project Manager at Virtual Xperience
    Indianapolis, US
    February 2017 - September 2017

    Spoke with clients to receive all necessary information for creating their virtual properties while keeping artists on track and delivering updates in a timely manner.